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Softmax with Loss Layer

The softmax loss layer computes the multinomial logistic loss of the softmax of its inputs. It’s conceptually identical to a softmax layer followed by a multinomial logistic loss layer, but provides a more numerically stable gradient.

Parameters

// Message that stores parameters used by SoftmaxLayer, SoftmaxWithLossLayer
message SoftmaxParameter {
  enum Engine {
    DEFAULT = 0;
    CAFFE = 1;
    CUDNN = 2;
  }
  optional Engine engine = 1 [default = DEFAULT];

  // The axis along which to perform the softmax -- may be negative to index
  // from the end (e.g., -1 for the last axis).
  // Any other axes will be evaluated as independent softmaxes.
  optional int32 axis = 2 [default = 1];
}
// Message that stores parameters shared by loss layers
message LossParameter {
  // If specified, ignore instances with the given label.
  optional int32 ignore_label = 1;
  // How to normalize the loss for loss layers that aggregate across batches,
  // spatial dimensions, or other dimensions.  Currently only implemented in
  // SoftmaxWithLoss and SigmoidCrossEntropyLoss layers.
  enum NormalizationMode {
    // Divide by the number of examples in the batch times spatial dimensions.
    // Outputs that receive the ignore label will NOT be ignored in computing
    // the normalization factor.
    FULL = 0;
    // Divide by the total number of output locations that do not take the
    // ignore_label.  If ignore_label is not set, this behaves like FULL.
    VALID = 1;
    // Divide by the batch size.
    BATCH_SIZE = 2;
    // Do not normalize the loss.
    NONE = 3;
  }
  // For historical reasons, the default normalization for
  // SigmoidCrossEntropyLoss is BATCH_SIZE and *not* VALID.
  optional NormalizationMode normalization = 3 [default = VALID];
  // Deprecated.  Ignored if normalization is specified.  If normalization
  // is not specified, then setting this to false will be equivalent to
  // normalization = BATCH_SIZE to be consistent with previous behavior.
  optional bool normalize = 2;
}

See also

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